Showing posts with label Darren Korb. Show all posts
Showing posts with label Darren Korb. Show all posts

04/03/2018

Pyre - Darren Korb

Track list:

1. In the Flame
2. Downriver
3. Downside Ballad
4. Path to Glory
5. Life Sentence
6. Surviving Exile
7. Forbidden Knowledge
8. Moon-Touched
9. Through the Valley
10. Night Howlers
11. The Herald
12. Mourning Song
13. The Eight Scribes
14. Glorious Tradition
15. Flutter Fly
16. Thrash Pack
17. A Step Closer
18. Dirty Deal
19. Sinking Feeling
20. Dread Design
21. Snake Soul
22. Strange Voyage
23. Quest for Honor
24. Knights of the Sea
25. Vagrant Song
26. Shattered Lands
27. Talon Sheath
28. Sky Dance
29. Certain Plan
30. Grand Ceremony
31. To the Stars
32. The Old Ways
33. Never to Return
34. Time Passes
35. The Blackwagon
36. Rage of Demons
37. Will of the Scribes
38. New Union
39. Bound Together

Running time: 110 minutes
Released: 2017
So I am going to break the chain here and jump forward a long way for this post. Why? Because I have just finished playing through the Pyre campaign and I have the feeling that this listen might be more relevant in closer proximity to to my having played the game. 

I loved Darren Korb's score for Bastion and was very struck by the music for Transistor too, so I bought the Pyre soundtrack when the game first came out last year. I didn't buy the game until last week, though it was always on my "to do" list. Whilst actually playing Pyre I didn't really notice the music that much - unlike the other two games where it was a key plank of the experience. I think that is probably because I didn't get on with much of the gameplay so I was furiously trying to get through it ASAP to experience the story elements. I will probably dip in and out of relaying some game commentary here, but that isn't a priority here.

This is a long one - almost 2 hours. I might break it up; we'll see,

The opening song, for it is such, is the story of the Rites that you perform in the game, lyrics speak to the nature of the goal in the gameplay, the situation the narrative focuses on. I'm not a huge fan of this approach. The voices work well enough together but the music lacks the immediate connection of Korb's previous two soundtracks somehow - perhaps because it is in service to the song here, not doing it's own thing. This soundtrack is a mix of songs and little in game themes - typified in the opening couplet with one of each.

Downside Ballad is a much more promising track, with time to establish an atmosphere - a sort of distant and sombre one - and a sound that builds nicely. I find I cannot place it within the game, but I think this is actually a positive. It is a slow, peaceful number - pleasant without ever really drawing me into full engagement. It is not, however, a ballad.

Ah, now. The first sounds that really hark back to the richer tapestry and unique flavour of  the previous soundtracks. All clicks, whirs and electricity. Path to Glory brings some urgency, some greater tone, deeper sounds and a busy nature. More of this please! It's not that the slower tunes lack character, but that they don't really offer the same kind of experience as music. The keyboards sometimes have a kind of tinny, chiming sound to them which I find destroys the atmosphere that the notes might otherwise create. What really struck me about Bastion was how it was just good music that happened to be game music. Here I feel it is more clearly supporting the game, and less a statement in its own right; I am not sure it is quite as effective. 

As mentioned above I didn't really clock the music so much whilst playing, but it is only fair to say that composing for games should place the game first and foremost, so complaining that this doesn't necessarily work as well removed from its context is not an entirely fair criticism. However moreso than I remember either of the other soundtracks doing, this disappeared for me in play. Now outside of that context it is up and down.

I think, though, that it is growing on me. The longer pieces, at least - where Korb has enough time to really grow into his themes. Or, no... it's the higher energy pieces that work for me more. There is a correlation there. I would imagine that the longer tracks are largely those played during the Rites, the 3-a-side not really sports strategy game that forms the meat of Pyre's play time. I've probably heard most of them a lot over the past week, as I plodded through, without taking them in. I was focused on making the damn things finish as fast as I could because I found them tedious and un-fun. Pyre is a game where I really liked the characters and some of the writing but where much else - the Rites, the presentation of the story - fell very flat for me.

I do not see myself building a connection to these tracks in the way that I have with Korb's other work.

I think what maybe sets Pyre apart so far is that it doesn't draw me in or establish that immediate connection. There is good richness and depth in the work here, but it doesn't strike me as something to sit and listen to... it is a bit more detached than that. It's "nice" but not demanding, not attention grabbing. Less big and bold on the whole than Bastion, not as resonant or emotional as Transistor. Of course, by the time I get to Transistor - if I get that far! - I will likely have forgotten the game and its context altogether, which is kinda sad; I'm not sure when I played through it, but it came out a few months before this project started. Steam says I bought it in November 2014 when I was actually managing a good turnover of posts and had designs on, y'know, actually making it through everything. Two and a half years later I'm still on C!

Thrash Pack has energy, but this one leaves me cold. I'm not a big guitar hero fan. Whilst screaming guitars can be great, I find most of the time I bounce off and there needs to be something more to it. Here it's a bit too American garage rock bank for my taste; it's someone's kinda thing and more power to them, but it isn't mine.

Hearing the tunes playing back now, it is funny how they can be so familiar, and yet simultaneously I cannot place them in the context of the game I only finished last night. I cannot bring to mind the screen or screens associated with each piece very easily. I get the impression from the track list and the vague voice at the back of my skull that we are progressing through the first pass of the game, meeting each of the opposing triumvirates in turn, their theme and their Rite accompaniment. Because I disliked the Rites themselves so much I never clocked whether it was a tune for each opponent or a tune for each arena. I did recognise certain themes though, or thought I did. I'll find out a bit later into this listen...

I mind my thoughts on the game are already scrambled. Dread Design is a very familiar track, and I relate it to a particular opponent very strongly, but I still can't quite work out if it was attached to the enemy or the place I first met them... I think the former.

Strange Voyage carries a jauntiness that I remember really liking in game, too. It's one of the tracks that actually does have an immediate connection for me, despite being on the more pastoral end of the spectrum. Jaunty but relaxed, then. The sound though is big and bold, so while it is clearly a "downtime" piece it is much more engaging for the big riffs. The name has connotations of travel - one of the parts of the game I did really like was the movement around between the different locations, different styles of backdrop, overlaying each other in a pleasing way as you hopped around. The first time in the Sea of Solis area was one of my highlights from gameplay.

The naval jauntiness is part of the Knights of the Sea, the Pyrehearts. Probably the most frustrating of all opponents in the game for me, but their theme - and this is clearly their theme - was one of the pieces that stood out immediately when I heard it in game. I am pleased to find it as enjoyable removed from the context. The rolling nature of the rhythm is just gorgeous, and whilst the brilliant light riff that opens the tune gets somewhat swallowed by the build up of rich textured sounds the piece as a whole still works.

One area where Korb shines is in making low, bassy guitar riffs sing. He gives them a resonance, a big deep sound, creating a crucible for his other sounds. It would be trite to call it "twangy" but there is certainly a swagger or twang to his best basslines which is essential to the DNA of his tracks, and a key ingredient in making his work stand out and be recognised. 

Still 11 tracks to go and this is starting to feel a little bit of a marathon as I am aware of the time passed, and that yet to come. However I am certainly appreciating the tracks more now, having grasped the tone of them better through exposure. That isn't to say they're all great and I am now elevating this soundtrack above his others, but that I am more able to see it for itself and less in comparison to past work. 

The bassiness that I like in Korb's work does tend to push the tracks to darker sounds, and when he tries to lighten the mood over a base built from bass I sometimes feel as though there is a fundamental conflict within the tune, as if it is fighting to go two different ways at once. Contrast can be a very effective tool in all the arts, but just occasionally it feels as though it is all getting away from him a bit. 

I feel like I am throwing unconnected thoughts together rather than making coherent points. That's probably been the case for longer than I would care to admit with these posts. As they happen less frequently the lessons learned in the past are fading, and every paragraph turns into a throwaway thought, like this one.

It's always good to know your flaws, but it's not meant to be so that you can live down to them!

I was slightly surprised (I'm not sure why) to find that the male voice in the songs is Korb's own. The female voice is Ashley Barrett, whose tones I recognised immediately since she was key to the appeal of Transistor. They work well together and whilst I am not necessarily convinced of the songwriting, I can't really fault the approach of the male/female duet. So far, though, whilst the tracks have grown on me I don't think there's anything here that I am likely to dive straight for, to actively decide to play again.

It feels quite sudden, to be in the final stretch. I couldn't say the same for the gameplay experience. That seemed to drag out longer than it needed to, with doing anything taking more button presses and more screens than it should in order to see the better part of the content - the static art, the writing. Here I look up and find just 2 tracks left. I'm not quite sure where the latter third of the album as gone... reading back up the page there isn't that much I have written; did I zone out? Unsure. 

The final track is placed over the credits, unsurprisingly. It plays as a camera pans over an image representing all of the characters that make up your group in the game. It is another song that chronicles what happened, naming them one by one and giving a one line summary. I don't find it makes for a compelling song at all... which is a shame because the reason for this approach is embedded in game content, two minstrels form part of the ritual around the Rites and watching, recording and recounting is clearly a theme. It could have been a powerful ending, but unfortunately the actual song they came up with to represent this is rather weak, the contrived nature of its form and the prominence of the lyrics disappoints.

Like the game itself, the Pyre soundtrack is a little bit of a let-down. Not because it's not good, but because it's not great. There are some familiar grooves, crests and peaks in there, but there is also material here that doesn't work too well - though not quite to the extent that I will ditch anything though.

15/04/2015

Bastion Original Soundtrack - Darren Korb

Track list:

1. Get Used to It
2. A Proper Story
3. In Case of Trouble
4. Bynn the Breaker
5. The Sole Regret
6. Twisted Streets
7. Terminal March
8. Percy's Escape
9. Faith of Jevel
10. Mine, Windbag, Mine
11. Slinger's Song
12. Build That Wall (Zia's Theme)
13. Spike in a Rail
14. What's Left Undone
15. Brusher Patrol
16. The Mancer's Dilemma
17. Mother, I'm Here (Zulf's Theme)
18. Pale Watchers
19. The Bottom Feeders
20. From Wharf to Wilds
21. Setting Sail, Coming Home (End Theme)
22. The Pantheon (Ain't Gonna Catch You)

Running time: 60 minutes
Released: 2011
This slots in here as a recent purchase, and the first example of a growing trend: soundtracks for videogames. I have picked up a fair few in recent months/years as it becomes more common for them to be offered as part of the purchase on digital platforms. Bastion I bought just days ago in a Steam sale; I got the soundtrack edition because a) I had heard it was highly rated and b) I already had and loved the soundtrack to Transistor, a game from the same studio carrying music by the same artist, so I have good hopes for this. I have been playing Bastion recently too and the music has made more of an impression than the gameplay, but in a context where I was not really concentrating on it. I wonder what attention might reveal?

This is one of two inserts, new purchases that come in the mid-Folds period (the other being the new Mountain Goats record, Beat the Champ which will follow once I am back home). 22 songs in an hour speaks to short tracks, but some are very short whilst others are more usual track lengths.

It starts with the intro - spoken word over a structure. The start of A Proper Story is jarring as a transition but the track sets the tone of the game's music. Fairly jaunty, evocative of a western-style brush/scrub badlands atmosphere. Strong guitars, steel stringed perhaps, such is their jangle. In Case of Trouble is, I think, the main theme really - the one that was with me a lot of the way through the game (I finished the first run through this morning). Either that or my tune recognition is garbage. The percussion is fairly tense which befits the soundtrack to what is - exploration and story aside - a fairly typical fight-em-all style procession. That edge is present in the consistent banging and pulses in the following track too - this has a darker, rougher edge to it, more immediate danger less promised trouble. Electric wails come in as a top end, then synth strings carry the ominous sound into a lighter and more melodic phase before the oppression overtakes all again.

Even though I was only just playing the game, I can't recall the context of each track, but I can hear the narrator's voice over each piece as it plays. The opening of The Sole Regret absolutely sells regret as the theme (although that could be biased by seeing the title). It then morphs into a more sitar-inspired piece, less oppressive as much of it simply creates a central space which lines then rise to fill in an effective and pleasing manner. There is a hint of a voice at one point (no words mind) and I am looking forward to the voice-as-instrument tracks to come (there must be at least one) as that was one of my favourite things about Transistor's music. Before then it has all gone more cyberpunk in tone, which feels slightly off - images of 90s videogame music arise in my mind as one of the treble themes is reminiscent of Street Fighter 2 music to me... thankfully its not a dominant sound.

I was not overly sold on the game, I have to say. Played it through, finished it with one of the two endings, but in no rush to go back to it. Too repetitive and really too designed for play with a console controller for me to want to replay on a laptop keyboard. Some cheap tricks too like hiding the ground and/or your character sprite; not a fan of that. The tension has ratcheted up again for Terminal March - rolling percussion is ever-present and the melody does nothing to take the edge off. Where it breaks in to the cacophony it actually serves to increase the sense of discomfort and unease, as if something bad is waiting just ahead, or following just behind. Apt. It isn't that much of a march though, if I am being picky - there's nothing regimented enough for that. Then, suddenly we're being chased. There is no other way to describe Percy's Escape, as it gives me a distinct impression of someone on my heels, footing not sound, but plunging on the only option. Funny - I don't recognise this track at all; not sure how the music is organised or coded in game so it is possible (however unlikely) that certain tracks did not appear in my play through.

Darker, but less immediately threatening now. Kinda like the idea of heading home after a nice holiday as I will be doing tomorrow. Mine, Windbag, Mine has the clanging of pick on rock in the background of a lushly layered piece. Strings and more strings over the clangy percussion, then an opening an electro-break followed by a sparser sound, double bass threatening us still. I am trying to think what I would liken this too, where I have heard a similar approach to percussion before but I am coming up blanks.

The badlands overtures return now; maybe Slinger's Song was the theme I heard most. Certainly it is more immediately identifiable with the section I started with this morning - jungle-type terrain, swampy in nature - watch out for that 'gator, don't swim in the bayou. I like the bluesy overtones here, they groove nicely, better without the visuals actually where it could simply apply to the stereotypical deep south.

Ah, there is the voice; humming and singing. The song not so much, but the hum I like, along with the maudlin tone. This has to be the same singer as on Transistor or my ears are deteriorating day by day. The song reminds me of Anaïs Mitchell - its about building walls and really rather bland, but nicely intoned even if the lyrics are terribad. The tone has left the Eastern themes of sitar (I guess meant to be associated with one of the cultures in the gameworld) and strangled notes aside and is squarely back in that southern/western badlands vibe now and I think this is the stronger suit, mixing tension with some interestingly modified tones, driving pacey beats with lines that could be played for relaxation in another context.

Occasionally lighter pieces drift in, like the Mancer's Dilemma, harp-like strains lead this, and whilst there is still a solid background rumble that contains the promise of threat, here it doesn't dominate like it has on most of the tracks thus far. It is a nice change-up, being more effective for that than the song that follows. Different singer this time, less enchanting but almost as effectively crafted to build the emotion. Unfortunately this effect is spoilt by the abrupt shift into the next track right as the final word is uttered - a second or two of quiet for the transition would have been more effective for me. What we drop into is more generic soundtrack music, tension conveyed but without the interesting themes that prior tracks had. Don't misunderstand, I think that Pale Watchers is a pretty decent track but... it lacks the character of something like Brusher Patrol or Slinger's Song where the decisions to use those steely guitar sounds really paid off and helped to craft memorable, enjoyable tunes that stand up well away from the game.

Into the run-in now, and Bottom Feeders has some character back, but alas its very definitely videogame character, not transcendent of the medium. There is a tinny, electronic edge to proceedings for much of the piece which means it is hard to see it as anything but an accompaniment to some gameplay that I am not currently engaged in. It must be from towards the end of the game - the bits I did today - because it is also spacey and reminiscent of some of the FTL soundtrack by Ben Prunty in places. In all honesty this track is probably my least favourite. We get a breather for the first 30 seconds of From Wharf to Wilds before synthetic horns blast in and the percussive edge is restored. It is a short piece though and it is not long before an end theme kicks in. One of the most annoying things about the game was unskippable credits at the end, so I have listened to this piece in full just a couple of hours ago. I did not notice that it was a duet then though, so I clearly wasn't paying much attention! When both voices are active the song is much better - singing different lines at the same time produces a nice haunting effect and brings out the best in Korb's composition.

Final track is a gravelly voiced song; reminds me of Mark Lanegan - just to tag another artist on this post for no apparent reason - but I guess it's actually the guy who voiced the narrator through the game. I rather like the effect and the bluesy guitar that accompanies it. Pretty good closing track this, ending on a really positive note.

Ordinarily I would cull some tracks at this point, for some I felt were rather weak when stripped of their original context. However soundtracks are soundtracks and sometimes best left intact. Re-use is a consideration here, and with that in mind I will be keeping all of it. My gut says Transistor was a better soundtrack, but this surely is not bad at all.